Primary PE – Games and The Australian Curriculum

Games are a great way for teachers to address aspects of the HPE Australian Curriculum Achievement Standards. Students love playing games and they can be useful when assessing student learning in HPE.

Considerations when using games to assess aspects of the HPE Achievement Standards:

  • Is there a purpose for playing the game? What aspect of the Achievement Standard is being assessed?
  • Do the students know what is being assessed? How is the learning intention communicated to the students?
  • Is there an assessment tool to record student learning? Video evidence, observational notes, a tick box rubric etc.
  • Is there an opportunity for questioning students about the game? How can we be more effective at the game? What strategies do you use? Can we modify rules/equipment to make it more enjoyable, increase participation, make it safer?
  • Is there an opportunity for feedback about the learning? Is time provided to apply feedback?

Aspects of the R-6 Achievement Standards relevant to playing games

Games can be used with R – 6 students to demonstrate:

  • fundamental movement skills (catching, throwing, jumping, hopping, dodging, skipping etc)
  • safe play
  • knowledge of body reactions to movement like increased breathing and heart rate, sweating, and tiredness
  • positive interactions with others (personal and social skills)
  • the ability to adapt and change to solve movement challenges.

Foundation (Reception)

Year 1/2

Year 3/4

Year 5/6

Resources (click on the images below)

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