Apps available on PBAS iPads

This list covers most apps available on the PBAS iPads. If teachers have any apps they would like added to the iPads please let me know and I will put them on.

Any teachers from other sites who would like to share apps that they have found useful please feel free to do so in the comments.

Collaboration/Presenting/Creating

Pages

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Create beautiful documents
• Write and edit documents using the onscreen keyboard or a wireless keyboard with Bluetooth
• Format your document with gorgeous styles, fonts and textures
• Your most important text formatting options are right in your keyboard, and always just a tap or two away
• Easily add images and video to your document using the Media Browser
• Use auto-text wrap to flow text around images
• Animate data with interactive column, bar, scatter and bubble charts
• Organise your data easily in tables

Keynote

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Create stunning presentations
• Use predefined text styles or choose text options to personalise your slides
• Easily change slide masters and backgrounds
• Quickly add your photos and videos from the Photos app using the Media Browser
• Edit down to the pixel with rulers and alignment guides
• Use Instant Alpha to easily remove image backgrounds

Explain Everything

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Create slides using an infinite canvas, use laser pointers, draw in any color, add shapes, text, videos, images and audio files
• Record everything you do within the app (even yourself while using the front-facing camera) to create high quality and creative content that you can quickly share on YouTube or Vimeo for others to learn from
• Import many common file types: PDF, DOC, PPT, XLS, RTF, TXT, HTML, KEYNOTE, PAGES, NUMBERS, JPG, BMP, PNG, GIF, MP4, MOV, MP3, M4A, WAV, AAC and more

Book Creator

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* Add text, choosing from over 50 fonts
* Add photos and images from your iPad’s photo library, from the web, or use the iPad’s camera
* Resize, rotate and position content as you like with guidelines and snap positioning
* Add video and music, and even record your voice
* Use the pen tool to draw and annotate your book
* Choose from portrait, landscape or square book sizes
* Add super powers to your books with comic templates, stickers and styles
* A quick tap and you’re reading your book in iBooks!

iMovie

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With a streamlined design and intuitive Multi-Touch gestures, iMovie lets you enjoy your videos and tell stories like never before. Make Hollywood-style trailers. Create beautiful movies.

Puppet Pals2

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Children unlock creativity with this easy to use (but hard to put down) interactive puppet show! Even young children can create high quality cartoons from their imaginations. Kids can even star in the show along side the built-in characters!

Popplet

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Popplet is the simplest tool to capture and organize your ideas. With Popplet you can quickly jot down your ideas and sort them visually.

POW Strip Design

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Make your photos come to live and tell a story you can share with friends and family. With Strip Designer you will create comics from beginning to end: Sketch, draw, mask, add warped 3D lettering, balloons, and combine everything with complex panel layouts.

File Sharing

FileBrowser

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Use File Browser to allow students to move their learning between the iPad and their student folder on our school server.

The Arts

Art Set

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This stunningly beautiful app is like having a virtual art set right inside your iPad. Paint and draw via the photo realistic interface with tools that look and feel like the real thing.

GarageBand

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GarageBand turns your iPad into a collection of Touch Instruments and a full-featured recording studio — so you can make music anywhere you go. And with Live Loops, it makes it easy for anyone to have fun creating music like a DJ, by triggering loops and audio effects in real time. Use Multi-Touch gestures to play keyboards, guitars, and drums. Enjoy Smart Instruments that make you sound like a pro — even if you’ve never played a note before.

WordFoto

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You’ve probably heard the tired cliche about a picture being worth a thousand words. We’ve taken this phrase quite literally and created WordFoto, an app that turns photos and words into amazing typographic works of art.

Science/HPE

Build-a-Body

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Build-a-Body: In this gutsy educational game learn about the human body’s major organ systems.

SunSmart

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The SunSmart app lets you know when you need sun protection across Australia and when its safe to get some sun for vitamin D, making it easier than ever to be smart about your sun exposure all year. With a few clicks, you can find a 7 day weather forecast, the UV level and sun protection times for your local area in Australia so you will always be prepared for the day ahead. Personalise the sun protection alert to remind you of the daily sun protection times, either at a time of your choice or when the UV reaches a level where sun protection is required. Use the vitamin D Tracker to find out if you are getting enough UV exposure to help with your vitamin D levels.

CoachNote

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Manage and control players’ movement, number, colour and direction of rotation. With CoachNote, you can even trace players and ball movement. Switching players is seamless and easy; you can set player direction and watch your plays come to life in a wonderfully animated motion. Use your finger to effortlessly create your plays for multiple sports.

Burstmode

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Burst photos are perfect because they allow you to capture multiple shots as your subject moves. Just keep your finger pressed down on the shutter button while the subject moves through the scene. Once you’ve taken a set of burst photos, you can then select the best shots from the action sequence.

WhackABone

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Whack A Bone is the best way to learn the human skeletal system on the iPad. The game is designed to draw beginners into the curious and fascinating world of anatomy, guiding them toward a commanding recall of the major bones of the human body.

Cardio Buddy

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Instant Heart Rate
– Heart rate measurement with the front-facing camera
– Learn interesting facts about your heart

My Body

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Children explore and learn about the basic functions of the human body through hands-on gameplay – guided by their own curiosity. Guessing, rotating, pulling… in each area there is lots to discover and to do.

EasyTag

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Frequency statistics are displayed and data can be exported for number crunching. EasyTag-Note is an easy way to make notes on the performance-defining events of a game or practice as it unfolds – simply tap buttons to describe the KPI (key performance indicators) of your activity. You add the buttons that you need and aren’t bound by someone else’s predefined ideas of what is important to your team. Could be used to record any data not just sports statistics.

Workouts

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Ten different 5 to 10 minute targeted workouts, 10 to 30 minute randomized full body workouts, 95+ exercises, Great for both men and women, Video showing how to do each exercise, Developed by a certified personal trainer, On-screen instructions and timer, No internet required to do the workouts.

Solar Walk

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This 3D solar system model lets you navigate between planets, see their positions on a specific date, explore how they move and why. You will see the entire Milky Way galaxy from a far and zoom in to study all the planets and satellites in close-up, learn their trajectories, inner structures, history of their exploration, and geography. Every planet has extensive information: size, mass, orbital velocity, exploratory missions, thickness of structural layers, and composition of atmosphere.

Planets: Sun, Mercury,Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
Moons: Phobos, Deimos, Callisto, Ganymede, Europa, Io, Hyperion, Iapetus, Titan, Rhea, Dione, Tethys, Enceladus, Mimas, Oberon, Titania, Umbriel, Ariel, Miranda, Triton, Larissa, Proteus, Nereid, Charon
Dwarf planets and asteroids: Ceres, Makemake, Haumea, Sedna, Eris, Eros
Comets: Hale-Bopp, Borrelly, Halley’s Comet, Ikeya-Zhang
Missions and satellites*: Curiosity, Luna 17, Apollo 11, Apollo 17, Hubble Launch, SEASAT, ERBS, ISS, Aqua, Envisat, Suzaku, Daichi, CORONAS-Photon
Educational movies*: size comparison, Earth’s cycles, solar eclipse, moon phases, tidal phenomena, major circles of latitude, zodiacal constellations, Cassini-Huygens mission

Video Physics

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Video Physics is perfect for science students and instructors. Perform on-the-go analysis of interesting motion. Measure the velocity of a child’s swing, a roller-coaster, or a car. Or, take a video of a basketball free throw shot. Video Physics will display the path of the ball and provide graphs of y vs. x as well as the x and y position and velocity as a function of time.

Numeracy

Bugs and Buttons

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Join a beautiful world filled with adventure in Bugs and Buttons while exploring 18 mini-games and activities that make learning fun. Count colorful buttons, recycle with marching ants or dainty ladybugs, recognize letters, solve bug mazes, and more! Kids, parents and even bugs will want keep playing over and over again!

Bugs and Numbers

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Bugs and Numbers provides an extensive collection of unique games dedicated to learning and practicing a wide range of math skills in a non-traditional way. Organized into three basic stages, the app grows with your child through 18 games ranging from basic counting to early fractions.

iCan Count Money

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I Can Count Money Australia is an exciting & fun 8 games-in-1 money counting game for kids ages 4-12. An excellent learning tool for children of all ages. Ranked in Top 10 Educational Apps in Australia.

Mathmateer

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Math can be fun! Build your very own rockets and fly them to the stars with Mathmateer! While your rocket is floating weightlessly in space, the real fun begins! Play one of the 56 different math missions. Each mission has touchable objects floating in space, including stars, coins, clocks, 3D shapes and even pizzas! Earn a bronze, silver or gold medal and also try to beat your high score.

Math Bingo

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5 BINGO games: Addition, Subtraction, Multiplication, Division and Mixed.Three different levels of difficulty: Easy, Medium and Hard.

Literacy

A to Z Mrs Owls

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Join Mrs. Owl in the Learning Tree’s treehouse classroom as she takes you through the complete alphabet with beautiful pictures, illustrations and great sound effects.
Mrs. Owl also knows all the correct phonetic letter sounds, so she can help you with those too, if you need a little help.

abc PocketPhonic

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PocketPhonics shows children how to write letters using an arrow they can follow with their finger or stylus. PocketPhonics supports two different writing styles, and for each style, kids can write in lowercase, uppercase and cursive. Using a unique, “letter sounds make words” spelling game, children learn how to sound out and spell 160 frequently used words. PocketPhonics uses the synthetic phonics method recommended by the Australian Federal Government’s Teaching Reading Report in 2005.

Phonics Vowels

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Phonics Vowels teaches each word’s phonics spelling, beginning sound, word family phonics, short vowel sound, and images with animations and interactions for each word. There are 30 different vowel sound combination groups which focus on the short vowels, long vowels and two vowel combinations phonics learning.

Literacy Planet

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NOTE: You need a student account to use this application. LiteracyPlanet is a fun, safe and motivational learning environment for children, which encourages them to learn at their own pace and presents a solid foundation for the development of invaluable literacy skills. Our interactive content has been developed by reading specialists and experienced educators, and all exercises are designed to align with English curriculum standards. The LiteracyPlanet app currently includes Spelling, Stories and Comprehension content.

History

Timeline Eons

Timeline Eons

Timeline Eons, a graphic representation of the entire natural and human history!
– Scrollable timeline thousands of times longer than the Earth’s circumference, with a time range that spans billions of years into both the past and the future.
– Extensive and wide-ranging events, from the Big Bang to historical events and future projections.
– Concise and fun facts with links to additional external resources.
– Includes Natural History, World History, U.S. History, Science & Technology, Sports, and Art & Architecture.

World War 2 Interactive

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Read about the major battles and events of WW2 in detail. Swipe through the timelines for every month of the war. Watch rare video clips. Listen to famous speeches. See amazing photographs. Learn about the leaders, weapons, conferences, major operations, etc.

Gallipoli – The first days

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Watch and explore the events of Gallipoli as and where they happened in a 3D map space. From the first sightings of British Naval ships by Ottoman platoons and the unfolding chaos of the pre-dawn landings, to the ANZAC struggle to make gains in the unforgiving terrain. An entirely new way to look at the Gallipoli Campaign produced by the Department of Veterans Affairs and the ABC.

Geography

The Barefoot Atlas

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Barefoot World Atlas puts the world at your children’s fingertips! With this incredible app, anyone can fly around the magical, interactive 3D globe and discover the rich wonders of our planet.

Coding

Hopscotch

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Hopscotch is a free award-winning programming app for kids aged 9-13. Learn to code by creating your own games. You can use our video tutorials, or create your own projects from scratch.

Daisy the Dinosaur

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Built by the creators of Hopscotch. This fun app has an easy drag & drop interface that kids of all ages can use to animate Daisy and make her dance on their screen. Kids will intuitively grasp the basics of objects, sequencing, loops and events by solving this app’s challenges.

Tynker

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Tynker is the easiest way for kids to learn programming. Solve fun puzzles using visual blocks or Swift to learn the basics. Then you can create your own amazing games using over 100 step-by-step coding tutorials.

SUPPORTS CONNECTED TOYS
Do you have a Parrot minidrone or a Sphero robot? You can use Tynker to program these toys! Build a flappy drone game with a real drone, draw shapes with Sphero, or program your own stunt flips. This version supports Sphero, Ollie, Parrot minidrones, Lego WeDo2.0, and Philips Hue and Lux personal lighting systems.

Environmental

WWF Together 

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WWF Together brings you closer to amazing and endangered species than you ever could have imagined, letting you discover their lives and the work WWF does for them. Try out “tiger vision,” flap your wings like a migrating butterfly, and chop the panda’s bamboo. As part of each story, you’ll get to bring an animal into your world by taking a selfie with its origami or placing it in a scene.

Creating bilingual books with Book Creator

In term 1 Alison worked with the Year 5/6 Spanish class to create Spanish/English bilingual books.

The unit of work was titled las vacaciones – Que te gusta hacer? or holidays – What do you like to do?

Students learnt lots of pass time activities in Spanish such as dancing, playing  sport, swimming, singing etc. They learnt how to say whether they like doing those activities or not – me gusta  (I like)  or  no me gusta ( I don’t like).

The students assessment task was to design a bilingual ebook suitable for a preschool aged child titled What do you like to do? Que te gusta hacer? The books required  a repetitive sentence throughout  “do you like ………..? using the various activity words that they had learnt during the term.  The book needed to be colourful with large font suitable for a young child.  The text was required to be in Spanish and English with audio also in Spanish and English.

At the end of term 1 the Year 5/6 students shared their books with the Reception/Year 1 class.

This task  addresses TfEL Domain 4 Personalise and connect learning.
Element 4.3 apply and assess learning in authentic contexts
- Ensures demonstration of learning to real audiences (Reception/Year 1 class)
Element 4.4 communicate learning in multiple modes
- Encourages the use of a range of media for communicating learning (communicating through an ebook - this was something new and different to previous methods of communicating learning)
- Engages learners in practical activities to develop understanding (creation of an ebook)

iPad File Management

If you require your students to transfer work back and forth between the school server and school iPads then you need to use the app File Browser. Below is a poster which you can download for yourself and your students as well as a video taking you through the steps to use File Browser.

The poster specifically shows how to move photos and video from the iPad. File Browser allows other files including Pages, Keynote and Numbers to be transferred off the iPad. Just tap the share button, tap open in another app and select File Browser.

Download classroom poster – Filer Browser: Shift photos and Video from the iPad

Stratopherix

Stratopherix provides a range file transfer apps for iPad and iPhone including the original File Browser app that we use at PBAS. File Browser is not just useful in a school setting. If you want to connect your iPad and iPhone to your PC, Mac computer, stream music from devices or connect with an Apple TV then check out the range of apps provided by Stratopherix. These apps make it easy to manage files between all your devices at home.

Click here to view all the Stratopherix apps including File Browser (connect all your home devices including PC to iDevices), File Browser for Education, File Browser for Business, File Browser for TV (use with Apple TV) and Music Streamer (live stream your music from your computer to you iDevice).

Using Book Creator to record student learning

Learning Aim

One of the focus areas for my Year 3/4 PE class in the first half of term 1 is preparing for sports day. My aim for the students is to practice and refine the skills needed to participate confidently in our upcoming sports day. In Australian Curriculum language – “Practice and refine fundamental movement skills in a variety of movement sequences and situations”. The year 3/4 students do a 600m run, shot put, long throw (vortex), long jump and a sprint race. We will also be practising discus even though this is not a required event on the day.

Recording student learning

To record student learning I have decided to use the app Book Creator on my iPad.

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The book I created has one page per student which includes their name, a space for personal reflection and two spaces for video. To simplify the process I selected shot put as the event I would video for every student. Video one was taken last week (week 2) while the second video will be taken in week 6 or 7 allowing students to demonstrate their improvement over time. The “I have learnt …” section of the page will be completed by the student. Their task will be to reflect on all the other learning they have achieved in the events other than shot put. How have they improved? Which events did they make the most progress in? What advice did they get from the teacher that helped them improve? Did they persist?

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Process (I have completed up to part 2 – inserting video 1)

1. Firstly we discussed the focus and aim of our lessons leading up to sports day.

2. Collecting video in the book

  • In our week 2 lesson the class was divided into 3 groups – long throw (vortex), 300m run then long jump and shot put.
  • I worked with the shot put group recording their efforts directly into the book in Book Creator. No instruction (other than some safety tips) was given so that the first video reflected the student’s current level of knowledge. Once I had finished with a group all groups rotated to the next activity.
  • This process seemed to work smoothly and was easily completed in one lesson with 24 students. The process was made smoother by having the groups match the order of student names in the book. Group 1 were the first 8 names of the book and group 2 were the next 8 names etc. This meant I didn’t have to spend time finding student names in the book I just started at page 1 and worked my way through to the last page.
  • The Book Creator app allows video to be taken and inserted within the app so I did not have to go between the camera and Book Creator apps.
  • The second video will be added in week 6/7.

3. Using the video to learn

  • We will go through a process of examining the correct technique for shot put (images/video/me demonstrating).
  • As a class we will watch everyone’s video (5 secs each) and give feedback as a class to that person. We will have strict protocols around reacting to others performance and the type of feedback we were allowed to give. Showing videos to the whole class will be voluntary (hoping for 100% though – I will be convincing them through discussion about growth mindset and learning from others).

4. Collecting and inserting student responses to “I have learnt…”

  • In a PE lesson (week 6/7) all students will be given an iPad. Using the Pages app they will record their responses to the reflection questions. Doing this as a group will allow for some class discussion and sharing which will hopefully assist those students who are finding the reflection process difficult.
  • Students will airdrop their document to me and I will copy and paste their text into the book.

Teacher observations

  • Throughout the topic I will keep my own notes and observations on my iPad separate to the book. When assessing students I will use a combination of what is in the book as well as my own notes.

Using video as a starting point in practical lessons

Video 1 also provides me with a starting point for shot put i.e. what do the students bring? What knowledge do they already have? Taking video in the first week or two of a practical topic provides the opportunity to closely examine where students are at and therefore, starting points for future lessons. Using the iPad camera and photos apps can be powerful formative assessment tools.

Using this process with other subject areas

Use the same process to record student learning over a series of lessons, a term or semester in:

  • Reading
  • Handwriting
  • Speaking to the class
  • Explaining a math concept
  • Word pronunciation
  • Creating a hypothesis (video/text/audio) and then conducting an experiment (video) to prove or disprove the hypothesis.

There are four ways to add student evidence to a book – video, photos, text and audio. All of which can be done within the app.

Teachers are always looking for ways to record evidence of learning and Book Creator is a simple and efficient way of doing this. Once my book is completed I will share the book as a video to my MacBook and also place it into iBooks on my iPad. My goal is to end up with a document that provides me with evidence of student learning that I can reference against my own observations.

Book Creator – What’s New?

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Book Creator is a quality app that is simple to use (the Year 1/2 class would have no trouble getting the hang of it). It is the most versatile literacy based app we have on the iPads – it is a great way for students to present their learning.

The latest update to Book Creator provides a significant addition to this great app, the ability to create comic books. The thing I have always liked about Book Creator is its simplicity while still producing a great product. The comic book addition continues these qualities making it easy for your students to produce their own.

Step 1: Select a format

IMG_0032Step 2: Add the number of panels you would like. There is a wide selection of panel formats.

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Step 3: Then select your photos or own drawings, stickers, text, speech bubbles and shapes. You can also select from a range of comic book style backgrounds. I didn’t have time to put together a traditional comic so I put in some photos from our family trip to New Zealand.

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Once the students have finished their comics (or regular book) there are a number of ways to share the completed product:

1. Using the share button in the app students can put their book into the iBooks app on the iPad. Select the share button in the app and choose Export as ePub then Open in then iBooks. The comic can then be read similar to a traditional book by turning pages. Any audio and video will be able to be listened to and viewed in this format. This does not remove the comic book from the iPad.

2. If you want to remove the comic from the iPad there are 4 options.

  • Using the share button in the app select Export as Video then Save Video (or alternatively select Open in and select File Browser and use this to save to a student or teacher folder to our network). A video of the book will be saved to the camera roll through the Save Video option. This video can then be removed using File Browser or connect the iPad to a Mac computer and remove it directly onto that computer (any audio and video embedded in the book will be preserved).
  • Export as PDF then Open in then File Browser. Exporting as PDF will lose any audio or video embedded in the book. A great option if you want a hard copy of the final product.
  • Airdrop can be used to export the book as a video, PDF or ePub file to any other Apple device that supports Airdrop.
  • If you wish to save the book as an ePub file onto a computer so that it can be transferred to another device select the share button in the app and choose Export as ePub then Open in then File Browser. This ePub file will be saved but not viewable on a Windows PC. The file can then be put onto any other device that has iBooks.

I have included a video of the comic book I created.

Any subject can use this app to allow students to demonstrate their learning. It produces great digital evidence (no storing paper in a tray or cabinet) for teachers to use at a later date when making judgements about student learning.

If you are interested in learning more about Book Creator and have a device that has iBooks (iPad, iPhone, MacBook) you can get the “Book Creator Teacher Guide” for free (log into the iBooks store with your Apple iTunes id).

cover225x225 Book-Creator-Teacher-Guide-choose-your-subjectThe guide provides a wide range of ways to use the app and can be accessed by subject area from the contents page. Just because your subject area does not appear on the above page don’t be put off by this, any subject can use this app.

The teacher guide will help you with creating:

  • Illustrated audio books
  • Instructional writing
  • Illustrated and audio poetry
  • eBooks in different languages – the language setting can be changed to Spanish so students will be writing and reading in Spanish!!
  • Contents, reference and bibliography pages with links
  • Character motives and opinions
  • Interactive eBook to teach languages or nouns
  • A phonics resources
  • Comic books
  • Newspaper pages and video reports
  • Interactive stories
  • A random story generator
  • Numeracy vocab books
  • Problem-solving processes
  • Science investigations
  • Interactive science books
  • A book to capture the different stages of a technology project
  • Artwork portfolio
  • Interactive maps
  • Compare then and now
  • Biographical books
  • Chronological timelines
  • A record of progress when creating programs or an instruction book for programming (using apps like Hopscotch)

Here are some other links to ways in which teachers have used Book Creator in their classrooms.

  1. 2nd Graders use Book Creator to share their family history with grandparents
  2. Maths – combining the Geoboard app with Book Creator
  3. Publish a photography book while this post is not about students publishing their work the idea of keeping a digital portfolio in a practical subject like photography is a good one.
  4. Writing up a science experiment with Book Creator

 

PBAS iPads updated and ready to go

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Over the holidays, the operating system on the iPads and apps were updated. If you are keen to use the iPads and are wanting to know what is currently available on them then refer to the list of apps further down this post (click on the links to read more about what each app does).

I have also purchased four iPad tripod mounts to use in PE lessons with the school tripods. If anyone else wants to borrow one let me know. Useful for recording oral presentations, performances or a practical demonstration.

Example – display a science experiment up on the whiteboard via the Apple TV using a tripod and iPad (camera app) rather than have the whole class crowding around to see. Record the demo for any absent students to use in a future lesson.

Ask yourself if you can use the iPads to enhance your teaching by doing things that were not previously possible before the iPad (or so difficult and time consuming you never attempted them). How can you use them in addition to your traditional content and teaching methods, giving students another way to access the content and present their learning?

As well as the list of apps below here is a link to a range of examples showing how the iPads can be be used in the classroom:

iPad ideas for the classroom – PBAS R-12 Curriculum and Pedagogy.

Also see how Tanya used the iPads in her math and science lessons by clicking here.

Workflow

Creativity – presentation of content, arts, photography, video, music

Document Creation

QR Codes

Programming/Digital Technologies

Spanish

Science

Geography

History

HPE

Whiteboard apps/recording audio and text-based presentations

Problem Solving

Maths

English

I have also included two questions from last years iPad survey around how often the iPads are accessed and teacher beliefs about the iPads as a resource for student learning.

Thank you to the 9 teachers who responded.

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Formative Assessment using BaM Video Delay app in PE

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BaM Video Delay is an app that records video and then delays that video for a specified time allowing the athlete to look up after their performance and watch themselves performing a skill or movement sequence.

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There is no need to press record or play back the video. The app continuously replays what is happening in front of the camera on a delay (set by the student or teacher). The app allows you to delay the video being shown so that the student can complete the skill and have time to view their performance. Students then use this feedback to adjust their performance.

The examples in this post are receptions students practicing their overarm throwing technique and year 9/10 students practicing a forehand topspin drive in table tennis.

Below is the process I used for the Receptions and the Year 9/10 students. Part of both processes was to ensure students knew what they are looking for so corrections can be made.

Receptions (overhand throw)

  • Discussion about the importance of the opposite foot stepping forward when throwing.
  • Discussion about what opposite meant and how this related to our hands and feet.
  • I gave a demonstration which was recorded. We played it back on the big screen discussing if I had used my opposite foot and how did we know.
  • The class watched each other perform the skill and then turned to view the big screen and decide if the student had used their opposite foot. Ideally this would be done in smaller groups but as we were learning how the app worked we did it as a class.
  • The Receptions were only looking at one thing: Was the opposite foot used? This was easily visible from watching it live. However the chance to re-watch it and confirm their decision was useful. The app becomes more powerful the more areas of focus you have. If the Receptions had to make multiple decisions, for example, look for the use of opposite foot, standing side on and pointing in the direction of the target after the throw then the delayed video becomes more valuable.
  • While throwing in front of the camera was voluntary no one opted out. In fact, they were pushing each other out of the way to see themselves on the big screen.

Year 9/10 (table tennis – topspin forehand)

  • We viewed a video of a correctly performed topspin forehand. Four major points were taken from the video and written on the white board for students to have as a reference point.
  • The video was viewed twice and the four points discussed before students had a go.
  • Students then watched their performance, had a discussion with me and then had a go at using that feedback to improve.
  • While not all students improved in the limited time available a couple of students surprised themselves with a dramatic improvement in the amount of topspin and power they achieved using this process.

The app allows for a single screen or 4 screens. the receptions used a single screen as they didn’t require multiple views to make their decision. The Year 9/10 students used 4 screens, each delayed slightly more than the other (7 second intervals) allowing each shot to be viewed 4 times one after the other.

This is the first time I have used BaM Video Delay. The app has great potential to be used on a regular basis in physical education classes as a formative assessment tool.

Technology, PE and Assessment for Learning

Dylan Wiliam presents 5 Key Strategies as part of Assessment for Learning.

  1. Clarifying, sharing and understanding learning intentions & success criteria.
  2. Eliciting evidence of learners’ achievements.
  3. Providing feedback that moves the learning forward.
  4. Activating students as instructional resources for one and other.
  5. Activating students as owners of their own learning.

These key strategies underpin a wide range of techniques that can be explored in Dylan Wiliam’s book, Embedded Formative Assessment.

For the past 2 years I have continued to develop and trial the use of technology in my PE classes. During term 1 this year I tried to incorporate the use of iPads and an app called Easytag to create an process that allowed Assessment for Learning to occur.

During my 7/8 volleyball and 9/10 badminton classes in term 1 this year I decided to use the iPad app Easytag to allow students to record data relating to their performance. The app allowed the class to record statistics relating to student performance. My 7/8 volleyball class collected data on successful digs, sets, serves and unsuccessful shots with the purpose of creating ratios of successful to unsuccessful shots. This occurred at various points throughout the unit to analyse if performance was improving and in what area. My 9/10 badminton class recorded where their badminton shuttle was landing in their opponents court during a game (front L/R, middle L/R and rear L/R). The purpose was to improve the spread of shots played i.e. not hitting all shots into the mid court. Both groups had to use this data to try and demonstrate improvement over the course of the unit.

9/10 Badminton – The Easytag panel was used by a partner to record a students shuttle placement during a competitive game. The example below is one of four panels recorded during the unit. This data was transferred to a proforma in the student’s PE book allowing for easy comparison. The data shows the student was able to improve their spread of shots to the front and rear of the court during the course of the unit.

Note: The data from the Easytag panels and student proforma below are not from the same student.

Panel (ignore the numbers in the far right column)

Seb set 1

Data from the Easytag app was collated on a single sheet. The aim was for students to improve the spread of shots, not having all shots in one area of the court.

Tiana badminton7/8 Volleyball – Students created panels in the Easytag app that displayed the information seen below on the recording proforma. Data was transferred from the app to this proforma so students could see improvement (or not) over time. The student below could see significant improvement from a ratio of approximately 1 successful to 1 unsuccessful shot at the beginning of the unit to a ratio of 4 successful shots to every unsuccessful shot near the end of the unit.

Cooper Volleyball

 

How has this use of technology helped me to address Dylan Wiliam’s Assessment for Learning Strategies?

Strategy – Eliciting evidence of learners’ achievement

The data was accessible to me on student iPads or in their HPE books for me to view. This information gave me starting points to have discussions with students about what could occur next at a lesson by lesson level. The data provided me with evidence of student learning at three different points during the term.

Reflection – I would have students complete at least one more set of data (most collected 3 data sets) to provide a more constant flow of evidence giving me a better picture of student learning and progress.

Strategy – Provide feedback that moves learning forward

The data was taken at varying points during the unit. The first set of data was taken at the beginning of the unit giving students a starting point to improve on. The second set of data gave students a further reference point indicating if they were heading in the right direction. Explicit teaching, lesson by lesson feedback about how to improve, student commitment and collaboration with peers was required to enable students to successfully use the data.

Reflection – As I have already mentioned I would try to include at least one more set of data during the unit. This would allow students (and me) to access more feedback about their progress at more regular intervals.

Strategy – Helps activate students as instructional resources for one and other

Students showed the data to their partner at the end of each game and quickly discussed strengths and weaknesses. There is no way that I could have assisted all students to collate and receive this amount of data over the course of the unit. Students became resources for each other providing data to move learning forward.

Reflection – I would strengthen these discussions. I did not monitor them closely and suspect that these were not as effective as they could have been. In the future I would include a more formal process of analysis to help students focus on the data more effectively.

Strategy – Activate students as owners of their own learning

Students had concrete data to work with. They could see areas of weakness i.e. I have no successful serves (7/8 volleyball) or I have not been able to hit any shots into the rear court (9/10 badminton). Students were encouraged to use this information to focus on how they could improve (own the learning).  It was entirely up to them to demonstrate through the data their learning over the course of the unit.

Reflection – While students were required to take ultimate responsibility to use the data to try and improve I needed to get around to students more regularly and have conversations about their data to help them direct there own learning.

QUESTION NUMBER 1 – How do you address the following key strategies of assessment for learning?

  1. Clarifying, sharing and understanding learning intentions & success criteria.
  2. Eliciting evidence of learners’ achievements.
  3. Providing feedback that moves the learning forward.
  4. Activating students as instructional resources for one and other.
  5. Activating students as owners of their own learning.

QUESTION NUMBER 2 – What techniques do you have at your disposal to address the 5 key strategies of Assessment for Learning?

1. Click HERE to read more about Assessment for Learning and access a range of techniques to help improve your ability to formatively assess your students.